A game made by 4 UC Santa Cruz University students for our final in Game Design Experience, ARTG120.

The intro art is a bit different than the rest of the game's art by the way. The preview images are there too, I promise, you just have to get there. First though, enjoy Aakaash's vector artworks for the first 3 intro scenes.

You can fullscreen the game via the menu (hover over/click the pull-down in the top-left corner of the screen)

Credits:

Chloe Liang / CZL024

  • Creating the game engine in Phaser, and literally the all the code that makes up the game
  • Proofreading, dialogue edits, and full rewriting in some cases. Modifications to world-building and characters
  • Compiling all the dialogue into JSON files
  • A couple art assets (wallet, crowd, menu) and the initial sketches for interrogation scenes 1-3, which were iterated upon by Ellen

Ellen / Rosiesunny

  • Almost all background art, excluding intro vector art by Aakaash
  • Visual character design based on character personality
  • All character sprites (initial pose/expression)
  • Title screen text art

Jessica Jorgensen / DarkDragonair

  • All of the original script writing
  • Character personification/creation in text
  • First draft of the whole game's script/dialogue

Aakaash / Ballerz20

  • Vector art backgrounds for the intro sequence.
  • Expression edits to Ellen's character sprites for expressions
  • Sound effects (unimplemented as of now due to lack of time)

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