Wireless Discordance
A game made by 4 UC Santa Cruz University students for our final in Game Design Experience, ARTG120.
The intro art is a bit different than the rest of the game's art by the way. The preview images are there too, I promise, you just have to get there. First though, enjoy Aakaash's vector artworks for the first 3 intro scenes.
You can fullscreen the game via the menu (hover over/click the pull-down in the top-left corner of the screen)
Credits:
Chloe Liang / CZL024
- Creating the game engine in Phaser, and literally the all the code that makes up the game
- Proofreading, dialogue edits, and full rewriting in some cases. Modifications to world-building and characters
- Compiling all the dialogue into JSON files
- A couple art assets (wallet, crowd, menu) and the initial sketches for interrogation scenes 1-3, which were iterated upon by Ellen
Ellen / Rosiesunny
- Almost all background art, excluding intro vector art by Aakaash
- Visual character design based on character personality
- All character sprites (initial pose/expression)
- Title screen text art
Jessica Jorgensen / DarkDragonair
- All of the original script writing
- Character personification/creation in text
- First draft of the whole game's script/dialogue
Aakaash / Ballerz20
- Vector art backgrounds for the intro sequence.
- Expression edits to Ellen's character sprites for expressions
- Sound effects (unimplemented as of now due to lack of time)
Status | Released |
Platforms | HTML5 |
Author | Rosiesunny |
Genre | Visual Novel |
Made with | Phaser |
Tags | 2D, Aliens, LGBT, Pixel Art, Point & Click, Sci-fi |
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